- #8 AND 2 AREN'T WORKING CESAR GTA S CRACKED#
- #8 AND 2 AREN'T WORKING CESAR GTA S DRIVER#
- #8 AND 2 AREN'T WORKING CESAR GTA S FULL#
- #8 AND 2 AREN'T WORKING CESAR GTA S SERIES#
The first game had them as not just a sidekick, but a sidekick to the sidekick this time, they’re the boss of the gang and the one ordering everyone around, and it makes it utterly thrilling as they concoct schemes and bark orders – climbing to the top until they’ve wiped out all the enemy gangs and completely control the city.
#8 AND 2 AREN'T WORKING CESAR GTA S FULL#
Your protagonist – in a first for the genre, able to be male or female – enters the story with a full personality and a clear motivation: control the entire town through the Saints. Like all great games, the story and gameplay are tightly wound together like most great games, the story is an extension of the gameplay. The story is where the game’s purity and brilliance shows best.
![8 and 2 aren 8 and 2 aren](https://vignette.wikia.nocookie.net/gtawiki/images/4/48/Jose-GTASA.png)
On a macro level, the game knows this is about ruthlessly expanding an empire, and it gets that shit down to a science the process of buying up businesses and completing side missions are both very simple and accessible nearly from the start. The gameplay is flawless, rewarding the player for being a violent, thoughtless asshole who treats everyone around them like ragdolls in exactly the way people have always played GTA and its ripoffs – two of the most basic gameplay elements are the ability to take human shields (and then either throwing your hostage at your enemies or just shooting them in the head when you’re bored of them) and kicking people in the crotch, neither of which ever gets old. It’s with the second game that it truly locks into being a successor to San Andreas, and it does so by just… doing the same thing, but neater and more efficiently. The first Saints Row makes similar jokes, but in the manner of a child imitating South Park. It mocks fast food restaurants by putting the real-world animal cruelty and poor health guidelines front and centre it mocks jewellery stores by drawing out the misogyny of the advertising. Say what you will about the sense of humour of GTA, it has a clear and sincere satirical point of view – it takes the most cynical point of view on every subject, but it reasons out why everything is shit. The basic gameplay was objectively better, but it felt like it lacked personality.
![8 and 2 aren 8 and 2 aren](https://www.gta.cz/data/eng-sanandreas/clanky/minihry/7-8-2005_15-50-44.jpg)
The first game was a generic-if-slick ripoff of GTA:SA, of which there had been dozens in the two years since that game had been released. You have to accept that there are low lows next to the high highs. Some of them are bad because they’re genuinely bad ideas that don’t fit with the point of the game. Some of them are bad because they’re poorly designed, depending more on luck than player skill. There are also a lot of really frustrating individual missions scattered throughout all the games.
![8 and 2 aren 8 and 2 aren](https://www.supercheats.com/guides/files/guid/grand-theft-auto-san-andreas/s-lowrider.jpg)
#8 AND 2 AREN'T WORKING CESAR GTA S SERIES#
Something you fundamentally have to accept about the series is that the gameplay is pretty shitty – there’s a whole lot of sloppy design (ranging from awkward controls to bad AI) that averages out into an entertaining experience, in which you are just barely stronger than the meatbags you’re mowing down. The flipside of this inventiveness is sloppiness.
#8 AND 2 AREN'T WORKING CESAR GTA S CRACKED#
The result is a one hundred+ hour behemoth in a genre that rarely cracked twenty hours that covers a massive range of tones, styles, emotions, and ideas. Gang warfare! Bicycles! RPG elements! More complex melee fighting! You could get hungry, fat, thin, muscular! Near infinite combinations of clothes! The story followed through on this the beginning ten hours or so is a compelling riff on Boyz N The Hood, but it throws in everything from the Italian Mafia to redneck country racing the Yakuza to fucking Area 51 jokes.
![8 and 2 aren 8 and 2 aren](https://oyster.ignimgs.com/mediawiki/apis.ign.com/grand-theft-auto-san-andreas/2/22/GTA_SA.IPAD_REMASTERED.1.jpg)
This reached its extreme in Grand Theft Auto: San Andreas, which threw in everything and the kitchen sink on top of the well-established gameplay principles.
#8 AND 2 AREN'T WORKING CESAR GTA S DRIVER#
Like many things that got famous for popularising something, it’s somewhat fashionable to point out that none of the individual elements of GTA is completely original to it – Driver 2 had a wide open sandbox driving game with limited walking available in it, for example – but the first game synthesised these elements into something compelling and distinct, and each subsequent game added something exciting and novel it was the third game that shot the series into the stratosphere when it moved from a top-down sprite-based perspective to a fully 3D environment. Grand Theft Auto: San Andreas is the pioneer.